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Post Info TOPIC: A Scythe


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A Scythe


is it possible to do anything like this....


http://www.angelfire.com/games3/gloom/Untitled-1.jpg



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a saber can be tilted like that.. however...  the rotation of the blade messes up when used.. so it wouldnt look good in game.. but..  for a non lazer blade scythe..  look at both darth khane and darth khane revisited in the files section. 


if im wrong please correct me.. cause id love to do a saber like such without having to actually edit the saber file



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Well code-wise SABER_ARC should work.

It looks like it modifies the width and length of the saber blades. Too bad it gets hung up somewhere. I'd have to do some testing to see where the problem is.

case SABER_ARC:
VectorSubtract( axis[1], axis[2], axis[1] );
VectorNormalize( axis[1] );
switch ( bladeNum )
{
case 0:
VectorMA( bladeOrigin, 8*scale, axis[0], bladeOrigin );
VectorScale( axis[0], 0.75f, axis[0] );
VectorScale( axis[1], 0.25f, axis[1] );
VectorAdd( axis[0], axis[1], axis[0] );
break;

case 1:
VectorScale( axis[0], 0.25f, axis[0] );
VectorScale( axis[1], 0.75f, axis[1] );
VectorAdd( axis[0], axis[1], axis[0] );
break;

case 2:
VectorMA( bladeOrigin, -8*scale, axis[0], bladeOrigin );
VectorScale( axis[0], -0.25f, axis[0] );
VectorScale( axis[1], 0.75f, axis[1] );
VectorAdd( axis[0], axis[1], axis[0] );
break;

case 3:
VectorMA( bladeOrigin, -16*scale, axis[0], bladeOrigin );
VectorScale( axis[0], -0.75f, axis[0] );
VectorScale( axis[1], 0.25f, axis[1] );
VectorAdd( axis[0], axis[1], axis[0] );
break;
}
break;


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is this sab file?  or game coding?  lemme know if you get it working! :)


 



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couldn't you model the scythe blade, perhaps color it and add a glow shader similiar to the sabers shader, and just use the technique you use for sword saber models? just a thought.

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ill Remove the Bend than..

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quote:
Originally posted by:

"ill Remove the Bend than.."
well you have keshire working on the thing right now, dont' give up hope, he's a master at working things out. ;)

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yeah but looking back I don't like the Bend

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Is that SABER_ARC for the sabertype? The thing that you set in the .sab file. If it is, do you know any other different saber types? I thought I saw a thing that said SABER_TRIDENT and SABER_LANCE in the game coding in 1 of the files, but they dont seem to do anything.



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hows the arc coming?

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The codes there for several different types. trident and lance are a part of that. But the code is unfinished and frankly I don't have the time to complete them.

put a saber blade or two running along the the curve and make them no draw. The use a shader to to make it look saberish. The overall effect should be easy to create and has been done before.

http://www.pcgamemods.com/3787/



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Here are all the types.

They are defined just not used.

typedef enum
{
SABER_NONE = 0,
SABER_SINGLE,
SABER_STAFF,
SABER_DAGGER,
SABER_BROAD,
SABER_PRONG,
SABER_ARC,
SABER_SAI,
SABER_CLAW,
SABER_LANCE,
SABER_STAR,
SABER_TRIDENT,
SABER_SITH_SWORD,
NUM_SABERS
} saberType_t;

Actually I never tested these in single player...

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