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Post Info TOPIC: Help with Claw saber


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Posts: 4
Date:
Help with Claw saber


hey, im kinda having trouble with this saber. its a claw, and with a regular saber in the middle of 2 jagged claws. I think it looks wicked, and in the "Profile ---> Sabers" menu, it shows just the middle saber (as it should) cause i have the other blades in the saber_claw.sab file turned off (there's 7 total, because i wanted a more realistic 'Blade'). but in-game, it show ALL the little ones in the claw! plz, help me! ill past the .sab file b-lo





saber_claw


{


name "Claw Saber"


saberType SABER_CLAW


saberModel "models/weapons2/saber_claw/saber_claw2.glm"


soundOn "sound/weapons/saber/saberon.wav"


soundLoop "sound/weapons/saber/saberhum4.wav"


soundOff "sound/weapons/saber/saberoff.wav"


numBlades 7


saberLength 32


saberLength2 5


saberLength3 5


saberLength4 5


saberLength5 5


saberLength6 5


saberLength7 5


saberRadius 2


throwable 0


disarmable 0


lockBonus 1


breakParryBonus 1


parryBonus 2


disarmBonus 3


maxChain -1


moveSpeedScale 1.1


boltToWrist 1


animSpeedScale 1.1


transitionDamage 1


bladeStyle2Start 1


noDlight2 1


noBlade2 1


noClashFlare2 1


hit2Sound1 "sound/weapons/sword/stab_hard1.wav"


hit2Sound2 "sound/weapons/sword/stab_hard2.wav"


hit2Sound3 "sound/weapons/sword/stab_hard3.wav"


block2Sound1 "sound/weapons/sword/block1.wav"


block2Sound2 "sound/weapons/sword/block2.wav"


block2Sound3 "sound/weapons/sword/block3.wav"


block2Effect "sparks/spark.efx"


hitPersonEffect2 "sword/hitperson.efx"


hitOtherEffect2 "sparks/spark.efx"


noIdleEffect2 1


onInWater2 1


trailStyle2 1


alwaysBlock2 1


kataMove LS_SPINATTACK_ALORA


}



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Status: Offline
Posts: 109
Date:

well your using nodlight2 and noblade2


erase the 2 at the ends of those..  i know when i make a saber with no saber blades showing its just nodlight and noblade


theres no numbers at the end



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Status: Offline
Posts: 66
Date:

You have to turn the bladestyle on to use the second flags.

Which saber number is the one that is supposed to be on?

bladeStyle2Start 0 - if set, blades from this number and higher use the following values (otherwise, they use the normal values already set)

I beleive this is worded wrong. :)
0 = Blade 1
1 = Blade 2
2 = etc...

so set the normal values for a regular saber then
blade 1

then do
bladeStyle2Start 1

then your blades

noWallMarks2 0 - if 1, stops the saber from drawing marks on the world (good for real-sword type mods)

noDlight2 0 - if 1, stops the saber from drawing a dynamic light (good for real-sword type mods)

noBlade2 0 - if 1, stops the saber from drawing a blade (good for real-sword type mods)

noClashFlare2 0 - if non-zero, the saber will not do the big, white clash flare with other sabers

trailStyle2 0 - default (0) is normal, 1 is a motion blur and 2 is no trail at all (good for real-sword type mods)

g2MarksShader2 none - if set, the game will use this shader for marks on enemies instead of the default "gfx/damage/saberglowmark"

noIdleEffect2 0 - if non-zero, the saber will not do damage or any effects when it is idle (not in an attack anim). (good for real-sword type mods)

noManualDeactivate2 0 - if set, the blades cannot manually be toggled on and off (does not affect turning the whole saber on/off, just hitting the saber style cycle button when using dual sabers or a multi-blade saber)





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Status: Offline
Posts: 66
Date:

Oops, I didn't see you did have it turned on. Well anyways SABER_CLAW does nothing. Well my only suggestion would be to make sure all your syntax is correct. That sab file is basically source code in an external file.

use tabs, make sure all letters that need to be caps are, etc etc...

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